The five major applications of VR and medical

Insight into global healthcare innovation and entrepreneurship practices

Our own group of doctors is based on what we used to think that doctors have always been ignored in the entire medical industry ecosystem. In the past, in our traditional system, when doctors were all employees of the hospital, the doctor's labor and creativity were actually bound to a certain extent. After we came to the independent establishment of the doctors' group, the whole ecology includes insurance, medical care, hospitals, the Internet, medicines, equipment, etc. All the links must rely on doctors to realize its application. After we came out, we were also optimistic about various industrial organizations, and our creativity was also released. VR is one of the most important areas.

The five major applications of VR and medical

Fantasy of VR technology attached to the training course of the university era

Speaking of VR, I didn't have a concept before. When I was in college, I had a headache in the anatomy class. The anatomy displayed on the book had no stereo concept. At that time, there was no 3D anatomy, and the concept of 3D was obtained through autopsy. The body is very nervous, about eight people to dissect, and the remaining things are left to the doctors in the affiliated hospital. So a corpse is costly and costly, and we have few opportunities to get in touch. The anatomy class can enter the anatomy of the body, and the course is not a lot. Another group of people took turns to dissect. There is very little that people can really see this thing. If one of the front anatomy is broken, you can't see the original appearance. The bodies were all soaked in formalin, so everyone was crying in a class. Even so, everyone's enthusiasm is still very high, because through anatomy, it is indeed possible to find something in the book in our minds.

At that time, there was an idea. If it is a three-dimensional model, then there are some models, such as anatomical specimens or something, but there is no interaction between people and specimens. At that time, I felt that learning anatomy was a very painful thing. I always thought that if there is a simulated thing, like playing a game, I can cut it at any time and look back and forth. That is more about our anatomy. helpful.

That is actually a prototype of VR. At that time, there was no computer and many other things. It was an idea. I wondered if there was such a thing in the world. At the time, I felt that only alien talents had this thing, but now I find that many of today's things are better than I thought. Today, let's talk about what imaginable applications virtual reality can have in a doctor's group.

I look at VR technology from a doctor's point of view and roughly divide it into five major applications. These five categories of applications may provide ideas for our VR technology R&D institutions in the future, because doctors know which VR technologies can really improve our medical quality in the application process, so I will share these five applications with you.

The first application is to solve our anatomy learning problems.

Our current university system is eight years. I often think about it. With the continued development of the Internet, if our medical learning can pass VR technology, I think that at least 80% of the courses in anatomy can be shortened. Very realistic, three-dimensional, interactive virtual reality. The virtual reality of the heart is very realistic. I can hold the heart in my hand. I can turn around and open my muscles at any time. The blood flow can be seen, which can greatly shorten our learning cycle. Especially for surgeons, a very important knowledge of surgeons is anatomy and partial anatomy. Topical Anatomy Knowledge Before we learned through books, we saw everything on the plane. There are few stereoscopic concepts in our minds, and we can't interact. The advent of VR technology allows surgeons to gain partial anatomical experience before surgery, which can effectively improve the safety of surgery. And our medical students through VR anatomy technology, learning speed will be greatly accelerated, while reducing the cost of learning. Of course, we are not only in the anatomy of medicine, I think it is a scene that we can simulate through VR technology in terms of physiology and biochemistry. It involves some things that we can't see with the naked eye, such as chemical reactions and physiological changes. This change can be simulated by virtual reality. If we can get very informative information, the speed of knowledge development and learning of doctors will speed up.

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